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Coding Roblox Games Made Easy, Second Edition

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
4.5 (30)
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Coding Roblox Games Made Easy, Second Edition

Coding Roblox Games Made Easy, Second Edition

4.5 (30)
By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
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1
Section I: Introduction to Roblox Development
4
Section II: Programming in Roblox
9
Section III: The Logistics of Game Production
13
Other Books You May Enjoy
14
Index

Setting up the backend

The backend of a system in computing refers primarily to the code infrastructure that a client will never directly interact with. In this section, we will focus on data and player management, which is done from the server. Additionally, as mentioned in Chapter 3, Introduction to Luau, for the sake of security, all information that can be obtained by the server should be retrieved by the server.

At the beginning of Chapter 4, Roblox Programming Scenarios, you were introduced to modules and some of their possible uses. You will find that when making something larger scale, such as a full project, the modularization of experience systems becomes quite necessary. If you were to use individual scripts instead of modules under one script manager, the organization of your scripts would quickly become a nightmare—something that is not at all manageable for a larger-scale experience. For this chapter, the systems you make will be contained within modules for...

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Coding Roblox Games Made Easy, Second Edition
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