Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
Free Chapter
Section I: Introduction to Roblox Development
Section II: Programming in Roblox
Section III: The Logistics of Game Production
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What this book covers

Section 1: Introduction to Roblox Development

Chapter 1, Introducing Roblox Development, focuses on introducing you to the basic concepts of Roblox development, including getting to know the types of development opportunities that exist, how to make money from games, and what to expect based on earlier projects.

Chapter 2, Knowing Your Work Environment, teaches you how to use Roblox Studio. It covers basic controls such as movement and camera manipulation, interacting with instances in the Workspace, using free assets, and changing game information.

Section 2: Programming in Roblox

Chapter 3, Introduction to Luau, does not assume any prior programming experience. You will learn how to program in Roblox’s Luau language, from print("Hello world") to many other universal programming constructs.

Chapter 4, Roblox Programming Scenarios, focuses on Roblox-specific programming scenarios that those with general programming knowledge would still be unfamiliar with.

Chapter 5, Creating an Obby, is where you will learn how to apply what you’ve learned to make a simple but neat and playable game. The game type will be an obby game, and to make it, you will need to utilize variables, events, functions, and properties.

Chapter 6, Creating a Battle Royale Game, will use everything that you have learned to make a battle royale-style game. This will require you to use all that you have learned in the book while learning new skills in security and organization. By the end of this chapter, you should feel confident in producing your own games from scratch.

Section 3: The Logistics of Game Production

Chapter 7, The Three Ms, is the most comprehensive part of the book that focuses on things outside of programming. This chapter will focus on expanding your skills to make you more than just a programmer and help you market yourself, in addition to optimizing the performance of your games through the three Ms: Mechanics, Monetization, and Marketing.

Chapter 8, 50 Cool Things to Do on Roblox, will explore different ideas for games and systems, to inspire you when making games of your own. It will cover programming ideas and challenges, individual systems to add to your games, as well as ways to take advantage of new Roblox features.