Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Building actor-critic with experience replay

We have come to a point in this book where we have learned about all the major concepts of DRL. There will be more tools we will throw at you in later chapters, such as the one we showed in this section, but if you have made it this far, you should consider yourself knowledgeable of DRL. As such, consider building your own tools or enhancements to DRL, not unlike the one we'll show in this section. If you are wondering if you need to have the math worked out first, then the answer is no. It can often be more intuitive to build these models in code first and then understand the math later.

Actor-critic with experience replay (ACER) provides another advantage by adjusting sampling based on past experiences. This concept was originally introduced by DeepMind in a paper titled Sample Efficient Actor-Critic with Experience Replay and...