Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercising DQN

As we have progressed through this book, we have spent time making sure we can see how our agents our progressing in their respective environments. In this section, we are aiming to add rendering to the agent environment during training using our last DQN example. Then we can see how the agent is actually performing and perhaps try out another couple of new environments along the way.

Adding the ability to watch the agent play in the environment is not that difficult, and we can implement this as we have done with other examples. Open the Chapter_6_DQN_wplay.py code example, and follow the next exercise:

  1. The code is almost identical to the DQN sample earlier, so we won't need to review the whole code. However, we do want to introduce two new variables as hyperparameters; this will allow us to better control the network training and observer performance:
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