Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Using continuous spaces with SARSA

Up until now, we have been exploring the finite Markov Decision Process or finite MDP. These types of problems are all well and good for simulation and toy problems, but they don't show us how to tackle real-world problems. Real-world problems can be broken down or discretized into finite MDPs, but real problems are not finite. Real problems are infinite, that is, they define no discrete simple states such as showering or having breakfast. Infinite MDPs model problems in what we call continuous space or continuous action space, that is, in problems where we think of a state as a single point in time and state defined as a slice of that time. Hence, the discrete task of eat breakfast could be broken down to each time step including individual chewing actions.

Solving an infinite MDP or continuous space problem is not trivial with our current...