Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Using TF-Agents

The last framework we are going to look at is TF-Agents, a relatively new but up-and-coming tool, again, from Google. It seems Google's approach to building RL frameworks is a bit like RL itself. They are trying multiple trial and error attempts/actions to get the best reward—not entirely a bad idea for Google, and considering the resources they are throwing at RL, it may not unexpected to see more RL libraries come out.

TF-Agents, while newer, is typically seen as more robust and mature. It is a framework designed for notebooks and that makes it perfect for trying out various configurations, hyperparameters, or environments. The framework is developed on TensorFlow 2.0 and works beautifully on Google Colab. It will likely become the de-facto platform to teach basic RL concepts and demo RL in the future.

There are plenty of notebook examples to show...