Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Summary

In this chapter, we looked beyond DRL and into the realm of AGI, or at least where we hope we are going with AGI. More importantly, though, we looked at what the next phase of DRL is, how we can tackle its current shortcomings, and where it could go next. We looked at meta learning and what it means to learn to learn. Then we covered the excellent learn2learn library and saw how it could be used on a simple deep learning problem and then a more advanced meta-RL problem with MAML. From there, we looked at another new approach to learning using hindsight with HER. From hindsight, we moved to imagination and reasoning and how this could be incorporated into an agent. Then we finished the chapter by looking at I2A—imagination-augmented agents—and how imagination can help fill in the gaps in our knowledge.

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