Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Building policy iteration

For us to determine the best policy, we first need a method to evaluate the given policy for a state. We can use a method of evaluating the policy by searching through all of the states of an MDP and further evaluating all actions. This will provide us with a value function for the given state that we can then use to perform successive updates of a new value function iteratively. Mathematically, we can then use the previous Bellman optimality equation and derive a new update to a state value function, as shown here:

In the preceding equation, the symbol represents an expectation and denotes the expected state value update to a new value function. Inside this expectation, we can see this dependent on the returned reward plus the previous discounted value for the next state given an already chosen action. That means that our algorithm will iterate over...