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  • Book Overview & Buying Panda3D 1.6 Game Engine Beginner's Guide
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Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide

3.7 (6)
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Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide

3.7 (6)

Overview of this book

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Table of Contents (22 chapters)
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Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Index

Chapter 3. Managing Tasks Over Time

A video game is composed of three primary components. The first is a visual element; we've already started working on that part. The second is user interaction and that is what we'll cover in the next chapter. Right now, we're going to start work on the third element—dynamism. Video games change over time, whether it's the movement of objects on the screen, the rise or fall of statistics like health or ammo, or any number of other dynamic elements. Some of these changes occur at irregular times, but others require ongoing management. That ongoing management is the focus of this chapter.

This is what we'll talk about:

  • The task manager

  • Understanding delta time

  • Over viewing task return options

  • Prioritizing tasks

  • Removing tasks from the task manager

  • Dissecting task objects

Tasks are used extensively in Panda3D applications and are a very important in controlling what happens in our game, so let's learn all about them together.

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Panda3D 1.6 Game Engine Beginner's Guide
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