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Answer |
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1 |
A collision solid is a shape used to define a mass for collision purposes. |
2 |
|
3 |
A |
4 |
The traverse method is passed as |
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Answer |
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1 |
They generate events based on collisions, according to the patterns that we define for them. |
2 |
A collision entry object. |
3 |
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Question number |
Answer |
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1 |
A |
2 |
To limit the amount of possible collisions to the bare minimum to increase the overall performance of the game. |
3 |
Using the |
4 |
A From mask limits what an object can cause a collision with; an Into mask limits what can collide with the masked object. |
5 |
Yes, because bit 5 on both masks is set to 1. |
Question number |
Answer |
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1 |
Using the |
2 |
Any Python object we want. |
3 |
Using the |
4 |
A |
Question number |
Answer |
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1 |
With the |
2 |
To get the |
3 |
Since we had two |
4 |
We used the |
5 |
We checked the height of the points where our |