Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with colors


Color can be a great way to make your artwork more interesting. If you've used tools such as Photoshop before, you may know that there are different systems to describe a color. There is CMYK, LAB, HSB, HSV, RGB, XYZ, and so on. In Processing, you can use the RGB and HSB color modes to change the background, or set the fill or stroke of a shape. In this recipe, we'll explore how you can do this.

How to do it...

The first thing we'll do is declare a color variable named c, right before the setup() function. We'll set its value to a random color.

color c;

void setup()
{
  size( 640, 480 );
  smooth();

  c = color( random( 255 ), random( 255 ), random( 255 ) );
}

The second thing we'll do is to draw a rectangle with a gradient from black to white. This piece of code draws 255 rectangles, each with a different fill. This is the first piece of code that goes inside the draw() function.

Void draw()
{
  colorMode( RGB, 255 );
  background( 255 );

  // grayscale
  noStroke();
...