Index
A
- advanced modeling
- car texture, creating / Time for action – creating a car texture, What just happened?
- 3D car outline, creating / Time for action – creating a 3D car outline, What just happened?
- geometry, refining for car / Refining the car's geometry, Time for action – sitting on the hood, What just happened?
- car body filler, applying with pencil / Time for action – applying a car body filler with the pencil tool, What just happened?
- car texture, creating from photos / Creating the car texture from photos
- Airbrush tool
- about / Have a go Hooligan
- alpha channel
- about / What just happened?
- ambient light
- setting up, for buildings / Time for action – ambient light, What just happened?
- areas
- filling, with textures / Time for action – filling selected areas with textures, What just happened?
- white edges, removing from / Time for action – removing white edges, What just happened?
- fencing / Time for action – fencing large areas, What just happened?
- asset artist
- about / Sketching out the level
- asset modeler
- about / Sketching out the level
- asset modeling
- textures, selecting for / Finding textures to use in asset modeling, Time for action – selecting the photo texture, What just happened
- assets
- selling / Making bags of cash selling assets
- researching / Time for action – research what's hot and what's not, What just happened?
- about / Using someone else's assets
- Autodesk FBX converter
- Auto White Balance filter / What just happened?
B
- backdrop
- creating / Time for action – creating a backdrop
- background terrain
- context, creating with / Creating context with skyline and background terrain
- baking
- basic 3D geometry, textures / Time for action – basic 3D geometry, What just happened?
- blend areas
- blend layers
- creating, from images / Time for action – creating blend areas
- bonnet
- Boolean tools
- building
- creating / Creating the main building, Time for action – clipping round textures
- texturing, from photo materials / Time for action – clipping round textures
- interior, modeling / Modeling the interior, What just happened?, Have a go hero
- playable game level layout, setting up / Time for action – setting up a playable game level layout, What just happened?
- buildings
- generating, ultra quickly / Generating buildings quickly
- gathering, between two images / Time for action – creating a building from two images
- modular building block, making / Have a go hero – modular generic building elements
- terrain, digging out / Time for action – digging out a terrain, Have a go Hooligan
- exporting, to Unity 3D / Time for action – exporting buildings to Unity 3D, What just happened?
- see-through textures, creating / Time for action – creating see-through textures, What just happened?
- backdrop, creating / Time for action – creating a backdrop
- ee-through materials (Alpha Channel), enabling / Time for action – enabling see-through materials (Alpha Channel), What just happened?
- skybox, enabling / Time for action – enabling a skybox
- fog effect, adding / Have a go hero - fog
- ambient light, setting up / Time for action – ambient light, What just happened?
C
- car
- geometry, refining for / Refining the car's geometry, Time for action – sitting on the hood, What just happened?
- car's geometry
- car's geometry, refining
- about / Refining the car's geometry
- sitting, on bonnet / Time for action – sitting on the hood, What just happened?
- car body filler
- applying, with pencil tool / Time for action – applying a car body filler with the pencil tool, What just happened?
- car images
- locations, searching for / Where to find car images and plans
- searching / Finding car images
- taking / Taking your own car images
- friend, finding on Flickr.com / Find a friend in the trade, Time for action, What just happened?
- car parks
- about / Taking your own car images
- car texture
- creating / Time for action – creating a car texture, What just happened?
- wheel, reinventing / Have a go hero – reinvent the wheel
- creating, from photos / Creating the car texture from photos
- painting, in rear view / Time for action – painting over the rear view, What just happened?
- blend areas, creating / Time for action – creating blend areas, What just happened?
- realistically wheels feature / Time for action – how realistic wheels make all the difference
- car wheel
- reinventing / Have a go hero – reinvent the wheel
- CG texture
- sources / Your best CG textures source
- URL / Signing up to CGTextures.com
- library / Your library
- CGTextures.com
- Chain icon
- about / Time for action
- character controller
- Circle tool
- Clone tool
- Colour Picker tool
- colour selection layer
- component
- context
- creating, with background terrain / Creating context with skyline and background terrain
- creating, with skyline / Creating context with skyline and background terrain
- copyright issues, for textures / Copyright issues with textures
- Cornucopia
- Creative Commons attribution license / Copyright text
- Crop Tool / Time for action – cropping and enhancing
- Crop tool
- about / Time for action
D
- 2D map
- creating / Have a go hero – creating the 2D map
- 3D
- human, modeling / Time for action – making a human, What just happened?
- 3D assets
- considerations, for creating / What's SketchUp really good at?
- 3D car outline
- 3D game level / Your final 3D game level in Unity 3D
- 3D geometry
- creating, for pallet / Time for action – Push/Pull, Move, and Copy, What just happened?
- 3D meshes, MeshLab / Time for action – learning about 3D meshes in MeshLab, What just happened?
- 3D modelers
- career, requisites / Do game artists need art degrees?
- 3DS file / Time for action – making a human
- 3D Warehouse
- assets, researching / Time for action – research what's hot and what's not, What just happened?
- Drape tool
- about / The Drape tool
- using / Time for action – using the Drape tool
E
- enhanced texture packs, Google / Enhanced texture packs
- Eraser Tool
- Erase tool
F
- face alignment
- verifying / Checking face alignment and textures, What just happened?
- face orientation
- verifying / Checking the face orientation
- FBX
- about / File formats, Saving for game use
- FBX Converter
- URL, for downloading / File formats
- FBX file
- FBXImporter tab / Time for action – playing the level
- features, SketchUp / What's SketchUp really good at?
- fencing
- about / Rough and ready fencing
- making, with SketchUp's materials / Time for action – making fencing with SketchUp's materials, What just happened?
- several unique variations, making / Time for action – making several unique variations, What just happened?
- stuff, defoming for added realism / Have a go hero – deforming stuff for added realism
- file formats, MeshLab / File formats
- file formats, Unity 3D / File formats
- Fill tool
- first person shooter style controller
- flat terrain
- height, adding to / Time for action – adding height to a flat terrain, What just happened?
- Flickr.com / Copyright text
- fog effect
- adding, to buildings / Have a go hero - fog
- Fuzzy Select tool
G
- game asset marketplace
- researching / Have a go hero – research the game asset marketplace
- game production
- parameters / Sketching out the level
- games
- temporary 3D Warehouse assets, using / Time for action – exporting buildings to Unity 3D
- exporting / Exporting your game for others to play, Time for action – who said you can't have your game and play it?
- game texture
- geometry
- exploding / Exploding geometry
- refining, for car / Refining the car's geometry, Time for action – sitting on the hood, What just happened?
- GIMP
- Google
- 3D Warehouse / 3D Warehouse, Time for action – research what's hot and what's not
- enhanced texture packs / Enhanced texture packs
- Google 3D Warehouse
- about / 3D Warehouse
- assets, researching / Time for action – research what's hot and what's not, What just happened?
- URL / Time for action – research what's hot and what's not
- Google Earth
- about / Is this book for me?
- Google Warehouse model
- cleaning up / Time for action – cleaning up a Google Warehouse model
H
- height
- adding, to flat terrain / Time for action – adding height to a flat terrain, What just happened?
- hidden geometry
- high-resolution terrain texture
- using, in Unity 3D / Time for action – using a high-resolution terrain texture in Unity
- human
- modeling / Time for action – making a human, What just happened?
I
- images
- blend layers, creating from / Time for action – creating blend areas
- inference
- instances
- interior
- modeling, for buildings / Modeling the interior, What just happened?, Have a go hero
- Internet
- tileable textures, using from / Time for action – using tileable textures from the Internet
L
- large areas
- large seamless texture
- Layer Pallet / Time for action – filling selected areas with textures
- layers
- level
- about / Sketching out the level
- exporting, from SketchUp / Exporting the level from SketchUp, What just happened?
- level designer
- about / Sketching out the level
- lights
- creating / Creating lights
- Line tool / Time for action – basic 3D geometry
- locations
- searching, for car images / Where to find car images and plans
- low polygon wrench
M
- MakeHuman
- human, modeling / Time for action – making a human, What just happened?
- URL, for downloading / Time for action – making a human
- master texture
- multiples textures, combining in / Time for action – final touches
- about / The master texture
- large seamless texture, creating / Time for action – creating a large seamless texture
- tiled texture, creating / Time for action – creating a tiled texture, What just happened?
- areas, filling with texture / Time for action – filling selected areas with textures, What just happened?
- materials
- removing / Purging unused geometry and materials
- Materials Pallet
- Mesh
- about / Modeling from the texture
- MeshLab
- about / Meshlab, Time for action – learning about 3D meshes in MeshLab, Time for action – making a human
- 3D meshes / Time for action – learning about 3D meshes in MeshLab, What just happened?
- 3D space / Moving around in 3D
- file formats / File formats
- Meshlab
- URL, for downloading / Meshlab
- Middleware
- model, preparing for game use
- about / Preparing for game use
- layers / Hidden geometry and layers
- hidden geometry / Hidden geometry and layers
- unseen faces, removing / Removing unseen faces
- geometry, exploding / Exploding geometry
- unused geometry, removing / Purging unused geometry and materials
- materials, removing / Purging unused geometry and materials
- face orientation, verifying / Checking the face orientation
- textures, resizing / Compressing and resizing textures
- textures, compressing / Compressing and resizing textures
- modelling approach, SketchUp / Your first model in SketchUp
- Monochrome faces icon / Checking the face orientation
- Monochrome view / Time for action – creating a car texture
- Move Tool / Time for action – arranging multiple textures
- Move tool / Time for action – Push/Pull, Move, and Copy
- multiple textures
- arranging / Time for action – arranging multiple textures
- combining, in one master texture / Time for action – final touches
N
- naming conventions, for texture / Naming conventions
O
- orbit tool
- about / What just happened?
- origin
- orthographic drawings
- about / What just happened?
- orthographic views
- Outliner Pallet / Removing unseen faces
P
- Paintbrush tool
- Paint bucket tool / Time for action – completing texturing
- Paint Bucket tool
- pallet
- 3D geometry, creating for / Time for action – Push/Pull, Move, and Copy, What just happened?
- pasting, multiple times / Time for action – copying and pasting the pallet multiple times, What just happened?
- copying, multiple times / Time for action – copying and pasting the pallet multiple times, What just happened?
- pencil tool
- about / Modeling by hand
- car body filler, applying with / Time for action – applying a car body filler with the pencil tool, What just happened?
- Perspective tool
- about / Time for action
- Perspective Tool
- photo
- turning, into photo texture material / Time for action – selecting the photo texture, What just happened
- PhotoMatch tool
- about / Your best CG textures source
- photo materials
- building, texturing from / Time for action – clipping round textures
- photos
- car texture, creating from / Creating the car texture from photos
- Photoshop
- photo texture
- pixel
- about / What are pixels?
- playable game level layout
- polygon
- pre-prepared textures
- pro games environment, Unity 3D / The pro games environment
- Push/Pull tool
R
- rear view image
- Rectangle tool / Time for action – Push/Pull, Move, and Copy, Modeling the interior
- roadside kerb
- Roofing Plates texture
- Rotate tool
S
- Sample function / What Just Happened?
- Sample Paint tool
- Sandbox tools
- terrain, modeling with / Modeling terrain with Sandbox tools
- scale issues
- rectifying / Rectifying scale issues
- Scale tool
- seamless texture
- search feature
- see-through materials (Alpha Channel)
- see-through textures
- Select tool / Time for action – multiple copies
- ShaderLight free version
- URL, for downloading / Have a go hero – reinvent the wheel
- sketching concept
- SketchUp
- features / What's SketchUp really good at?
- about / What's SketchUp really good at?
- limitations, for game asset modelling / Some limitations
- modelling approach / Your first model in SketchUp
- get-up-and-get-started guide / Your first model in SketchUp
- texture, importing / Time for action – importing a texture to scale, What just happened?
- Push/Pull tool / Time for action – Push/Pull, Move, and Copy
- Move tool / Time for action – Push/Pull, Move, and Copy
- Rectangle tool / Time for action – Push/Pull, Move, and Copy
- multiple copies feature / Time for action – multiple copies
- hidden feature / Time for action – multiple copies
- textures, completing / Time for action – completing texturing
- textures, recycling / Time for action – recycling textures for use on non-vital faces, What Just Happened?
- sketching concept / Have a go hero – simple concept sketching in SketchUp
- level, exporting from / Exporting the level from SketchUp, What just happened?
- model, preparing for export / Time for action – preparing a model for export, What just happened?
- free Autodesk FBX converter, using / Time for action – using the free Autodesk FBX converter, What just happened?
- multiple copies, inserting for filling out level / Inserting multiple copies to quickly fill out a level
- walking around, for visualizing levels / Time for action – walking around in SketchUp to visualize your level, Have a go hero – swapping in your variations
- buildings, generating ultra quickly / Generating buildings quickly
- buildings, gathering between two images / Time for action – creating a building from two images
- SketchUpColorPicker
- SketchUp free export
- SketchUp material
- SketchUp plugin
- URL / UV unwrap plugins
- SketchUp Pro
- SketchUp Pro export
- skybox
- enabling / Time for action – enabling a skybox
- skyline
- context, creating with / Creating context with skyline and background terrain
- Smoove tool
- Smudge tool
- sort selection box / Time for action – research what's hot and what's not
- Stamp tool
- Statistics option / Time for action – completing texturing
- Sunlight
- creating, in Unity / Time for action – creating Sunlight in Unity, What just happened?
T
- Tape Measure tool
- Tape Measure Tool
- Targa format / What just happened?
- temporary 3D Warehouse assets
- using, in games / Time for action – exporting buildings to Unity 3D
- ten-minute oil barrel
- about / The ten-minute oil barrel
- terrain
- modeling, with Sandbox tools / Modeling terrain with Sandbox tools
- importing, to Unity 3D / Importing to Unity 3D, Time for action – importing your terrain in to Unity, What just happened?
- digging out / Time for action – digging out a terrain, Have a go Hooligan
- terrain geometry
- merging, with texture / Uniting terrain geometry with texture
- terrain grid
- terrain texture image
- texture
- about / Your best CG textures source
- copyright issues / Copyright issues with textures
- selecting, for using in asset modeling / Finding textures to use in asset modeling, Time for action – selecting the photo texture, What just happened
- enhancing / Enhancing textures, Time for action – cropping and enhancing, What just happened?
- cropping / Time for action – cropping and enhancing, What just happened?
- size / Texture sizes
- multiple textures, arranging / Time for action – arranging multiple textures
- saving / Saving textures
- naming conventions / Naming conventions
- copyright text / Copyright text
- importing, to scale / Time for action – importing a texture to scale, What just happened?
- modelling from / Modeling from the texture
- basic 3D geometry / Time for action – basic 3D geometry, What just happened?
- pre-prepared textures / The power of pre-prepared textures
- recycling / Time for action – recycling textures for use on non-vital faces, What Just Happened?
- resizing / Compressing and resizing textures
- compressing / Compressing and resizing textures
- areas, filling with / Time for action – filling selected areas with textures, What just happened?
- terrain geometry, merging with / Uniting terrain geometry with texture
- texture library
- about / Your library
- texture maps
- about / Modding assets
- textures
- verifying / Checking face alignment and textures, What just happened?
- texture sizes
- about / Texture sizes
- texturing
- completing / Time for action – completing texturing
- Tgi3D SU Amorph Training Edition
- URL / UV unwrap plugins
- tileable textures
- using, from Internet / Time for action – using tileable textures from the Internet
- tiled texture
- tiling
- tools
- tooltip
- TurboSquid
- about / Taking your own car images
U
- Unity 3D
- about / Is this book for me?, Get your game engine here: Unity 3D
- pro games environment / The pro games environment
- obtaining, for free / Time for action – obtaining Unity 3D for free
- URL, for downloading / Time for action – obtaining Unity 3D for free
- terrain, importing to / Importing to Unity 3D, Time for action – importing your terrain in to Unity, What just happened?
- high-resolution terrain texture, using in / Time for action – using a high-resolution terrain texture in Unity
- sunlight, creating in / Time for action – creating Sunlight in Unity, What just happened?
- 3D game level / Your final 3D game level in Unity 3D
- buildings, exporting to / Time for action – exporting buildings to Unity 3D, What just happened?
- Unity and Unity Pro licenses
- URL, for differences / What just happened?
- Unity sample assets
- investigating / Have a go hero – investigating the Unity sample assets
- Unity Tree creator
- unseen faces
- removing / Removing unseen faces
- unused geometry
- removing / Purging unused geometry and materials
- UTV toolkit
- URL / UV unwrap plugins
- UV unwrap plugins
- about / UV unwrap plugins
- SketchUp / UV unwrap plugins
- UTV toolkit / UV unwrap plugins
- Tgi3D / UV unwrap plugins
- using / Have a go hero – UV tools
V
- Vue
- Vue users
- online asset store / Making bags of cash selling assets
W
- Wavefront object / Time for action – making a human
- white edges
- removing, from areas of textures / Time for action – removing white edges, What just happened?
X
- .xcf master file / Time for action – creating a car texture
Y
- YouTube
- about / 3D Warehouse