In this chapter, we have learned how to import our models into KeyShot by clicking on the Import tab from the main viewport, and we have also taken a look at creating material template, which is a newly added feature of KeyShot 3. We have also gone briefly over the three major tabs that can be found in the Project window, which are the Scene, Material, and Environment tabs. Lastly, we mentioned during the chapter that there is also a separate material properties window and a properties environment window, both of which are in charge of controlling the look of our materials and lighting.
Now that we have an understanding of how our workspace is structured and we have learned how to bring models into our scene, we will discuss in the next chapter how to apply materials and textures. We will review what each parameter does and how it differs from other traditional rendering applications.