Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Preface

KeyShot 3D Rendering is a quick startup guide designed for any beginners or professionals that want to create hyperrealistic images off their 3D models. The book contains various exercises that are specific to each chapter, which helps to clarify any concepts, definitions, or methods of usage that have been mentioned in the chapters. It will also cover and explain each of the parameters found inside KeyShot and how materials, lighting, and staging work together to deliver the most efficient and accurate results off our models.

This book addresses all the necessary steps to create fully rendered images, specifically from importing models to KeyShot until the final stage of outputting rendered images. It is not meant to examine or to teach 3D modeling techniques nor to create complex animations and special effects.

What this book covers

Chapter 1, KeyShot's Overview, explains the advantages and disadvantages that KeyShot offers, as a rendering application. It also covers all the steps for importing our models into the scene and familiarizing ourselves with the navigation menus.

Chapter 2, Understanding Materials and Textures, discusses the material and texture application procedures used for various exercises, as well as definitions of the parameters found in the material menu.

Chapter 3, Lighting Made Easy, covers the different properties found within the lighting menu in KeyShot. It also shows how to create our own lighting setup, and explains how materials and textures are directly influenced by our lighting. The camera setting is also discussed in this chapter.

Chapter 4, Showcasing and Product Presentation, demonstrates various methods and suggestions on how to present our work by changing certain lighting properties or creating different staging scenarios. It also discusses the settings found in the Rendering tab, as well as tips on how to improve lighting and reflections in our models.

Chapter 5, Adding Effects with Photoshop, shows an alternative way of illustrating how to stage and add effects to our rendered images from KeyShot.

Appendix, Command Lists and Hotkeys, includes a list of all the shortcuts and hotkeys for KeyShot.

What you need for this book

You will need the following for this book:

  • A full or trial version of KeyShot 3 for Windows or Mac

  • Lesson files for each chapter

  • Adobe Photoshop CS3 or newer

Who this book is for

This book is intended for readers with intermediate or advanced knowledge of 3D modeling and texturing. There will be omissions made to certain exercises, and repetitive instructions or statements to minimize redundancy. It is also assumed that the readers have some previous experience in working with 3D applications such as Maya, 3ds Max, or SolidWorks.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "We can choose a file such as mesh_circular_normal.jpg or similar."

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Find the material, Plastic Hard white rough by selecting Plastic | Hard | Rough | Basic | Hard white rough."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

To send us general feedback, simply send an e-mail to , and mention the book title via the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/support, selecting your book, clicking on the errata submission form link, and entering the details of your errata.

Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

Piracy

Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at with a link to the suspected pirated material.

We appreciate your help in protecting our authors, and our ability to bring you valuable content.

Questions

You can contact us at if you are having a problem with any aspect of the book, and we will do our best to address it.