Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Summary


When adjusting the rendering samples in the Ouput menu inside Render options, do so by small increments and do render tests. Having high values will increase render time significantly. Render times are also affected by the resolution and print size. We recommend to use smaller resolution and size for testing purposes. Also it is preferably to use the Render Region feature if available. In the Quality menu of the Render options window, use smaller values for overall parameters, since the options found here affect our scene globally and hence, they affect our render time as well. We briefly discussed how easily we can create a turntable animation, which gives us another opportunity to present our work. As usual, practice using other models and choose other values for the parameters discussed in this chapter; this way we can learn and observe various results when combining different render settings and materials.

In our next chapter, we will learn how to add effects to our images using...