Index
A
- A (timeline) / Animation hotkeys
- Add job button, queue menu / Queue menu
- Adjustment category / Replacing our background
- advanced material / Advanced
- Alt + Ctrl + scroll wheel (tilting) / Camera hotkeys
- Alt + P (performance mode, using) / Real-time hotkeys
- Alt + scroll wheel (zooming) / Camera hotkeys
- animation hotkeys
- A (timeline) / Animation hotkeys
- Shift + Space bar (playback) / Animation hotkeys
- Animation Wizard icon / Creating a turntable presentation
- anti aliasing, quality menu / Quality menu
- Azimuth (Orbit) / Camera attributes
B
- B (background setting with backplate) / Space and environment
- background
- replacing / Replacing our background
- Background section
- about / Lighting properties
- Lighting Environment option / Lighting properties
- color option / Lighting properties
- backplate image option / Lighting properties
- backplate
- about / Setting up our scene
- backplate image option / Lighting properties
- barrel, stylus / Barrel
- box mapping method / Textures properties
- brightness control / Lighting properties
- Brightness parameter / Real-time settings
- bump channel, texture properties / Textures properties
- bump map, insulated cup
- adding / Insulated cup
C
- C (background setting with color) / Space and environment
- camera / Camera attributes
- setting up, for project / Working with cameras
- backplate, changing / Working with cameras
- tablet, shadows / Working with cameras
- attributes / Camera attributes
- creating / Camera attributes
- deleting / Camera attributes
- locking / Camera attributes
- Distance (Dolly) / Camera attributes
- Azimuth (Orbit) / Camera attributes
- Inclination (Elevation) / Camera attributes
- twist / Camera attributes
- perspective / Camera attributes
- orthographic / Camera attributes
- Focal Length attribute / Camera attributes
- view, with orthographic mode / Camera attributes
- camera hotkeys
- about / Camera hotkeys
- Shift + Alt + right mouse button, and then drag (perspective, using) / Camera hotkeys
- Middle mouse button, and then drag (panning) / Camera hotkeys
- Scroll wheel (distancing) / Camera hotkeys
- Alt + scroll wheel (zooming) / Camera hotkeys
- Alt + Ctrl + scroll wheel (tilting) / Camera hotkeys
- Shift + Alt + right mouse button, and then drag (perspective) / Camera hotkeys
- Left mouse button, and then drag (tumbling) / Camera hotkeys
- Camera property tab / Working with cameras
- camera view, with orthographic mode / Camera attributes
- Depth of Field option / Camera attributes
- Focus distance option / Camera attributes
- F-stop option / Camera attributes
- Clear white shiny material / Transparent cover
- client unit, network menu / Network menu
- color, texture properties / Textures properties
- color option / Lighting properties
- connector, stylus / Connector
- contrast slider / Lighting properties
- Ctrl + Alt + S (project, saving as) / Files and documents
- Ctrl + B (backplate, opening) / General hotkeys
- Ctrl + E (environment, opening) / General hotkeys
- Ctrl + I (model, importing) / General hotkeys
- Ctrl + left mouse button, and then drag / Space and environment
- Ctrl + N (new project creation) / Files and documents
- Ctrl + O (project, opening) / Files and documents
- Ctrl + Q (KeyShot, closing) / Files and documents
- Ctrl + R (reset position) / Space and environment
- Ctrl + S (project, saving) / Files and documents
- Ctrl + Z (undoing) / General hotkeys
- cylindrical, mapping method / Textures properties
D
- delete job button, queue menu / Queue menu
- Depth of Field option / Camera attributes
- depth parameter, labels tab / Labels tab
- Diffuse attribute / Preparing our project
- diffuse modifier / Understanding materials and their properties
- diffuse transmission property / Understanding materials and their properties
- Distance (Dolly) / Camera attributes
- Double-click on the model using left mouse button (material, editing) / Material hotkeys
E
- E (background setting with HDRI / Space and environment
- environment properties window / Environment properties window
- Environment tab
- about / Environment
- categories / Lighting properties
- Lighting section / Lighting properties
- Background section / Lighting properties
- Ground section / Lighting properties
- real-time settings section / Real-time settings
- eraser, stylus / Eraser
F
- F (full screen) / Toggling
- F (presentation mode) / Toggling
- F-stop option / Camera attributes
- files and documents, shortcut keys
- Ctrl + N (new project creation) / Files and documents
- Ctrl + S (project, saving) / Files and documents
- Ctrl + Alt + S (project, saving as) / Files and documents
- Ctrl + O (project, opening) / Files and documents
- Ctrl + Q (KeyShot, closing) / Files and documents
- flatten ground / Lighting properties
- Focal Length attribute / Camera attributes
- Focus distance option / Camera attributes
- format, output menu / Output menu
G
- G (setting to flat ground) / Space and environment
- Gamma parameter / Real-time settings
- Geek Supplier image file / Replacing our background
- general hotkeys
- about / General hotkeys
- Ctrl + Z (undoing) / General hotkeys
- Ctrl + E (environment, opening) / General hotkeys
- Ctrl + B (backplate, opening) / General hotkeys
- Ctrl + I (model, importing) / General hotkeys
- Ctrl + P (menu, rendering) / General hotkeys
- P (screenshot, taking) / General hotkeys
- glass material / Glass
- Global Illumination / Real-time settings
- global illumination quality, quality menu / Quality menu
- ground grid / Lighting properties
- Ground Grid option / Working with cameras
- Ground section
- about / Lighting properties
- shadow color / Lighting properties
- flatten ground / Lighting properties
- ground grid / Lighting properties
- ground size / Lighting properties
- ground size / Lighting properties
H
- H (heads-up display) / Toggling
- hdri-locations_factory_4k environment file / Preparing our project
- HDRI editor
- about / HDRI editor
- pins tab / HDRI editor
- HDRIs
- about / Setting up our scene
- loading, for scene / Setting up our scene
- Hide Part option / Preparing our project
- high dynamic range imaging (HDRI) / Transparent cover
- high dynamic range imaging (HDRI) method / KeyShot versus traditional rendering programs
- hotkeys
- camera hotkeys / Camera hotkeys
- general hotkeys / General hotkeys
- material hotkeys / Material hotkeys
- animation hotkeys / Animation hotkeys
- Real-time hotkeys / Real-time hotkeys
I
- I (toggling GI) / Real-time hotkeys
- Inclination (Elevation) / Camera attributes
- index of refraction (IOR) / Labels tab
- insulated cup
- about / Insulated cup
- material, applying / Insulated cup
- bump map, adding / Insulated cup
- transparent colorless plastic, applying / Insulated cup
- lighting, changing / Insulated cup
- intensity, labels tab / Labels tab
K
- K (KeyShot hotkey list ) / Toggling
- Keep files in one folder option / Preparing our project
- Keep files in single folder option / Working with cameras
- KeyShot
- about / Introducing KeyShot
- versus traditional rendering programs / KeyShot versus traditional rendering programs
- trial version downloading, URL for / Getting started
- projects, importing / Importing projects
- lighting, working / Setting up our scene
- camera, setting up / Working with cameras
- insulated cup / Insulated cup
- render options / Rendering in KeyShot
- hotkeys / Camera hotkeys, Material hotkeys, Real-time hotkeys
- K key / Shortcuts menu
L
- label
- adding / Adding a label
- labels
- about / Replacing our background
- creating, steps for / Replacing our background
- labels tab
- intensity / Labels tab
- depth parameter / Labels tab
- index of refraction (IOR) / Labels tab
- specualr property / Labels tab
- two sided checkbox / Labels tab
- left and right arrows (brightness adding to small) / Space and environment
- Left mouse button, and then drag (tumbling) / Camera hotkeys
- Library tab
- about / Material
- lighting
- working / Setting up our scene
- applying, to scene / Setting up our scene
- adjusting / Setting up our scene
- Lighting Environment option / Lighting properties
- Lighting section
- contrast slider / Lighting properties
- brightness control / Lighting properties
- size parameter / Lighting properties
- height parameter / Lighting properties
- rotation parameter / Lighting properties
- Lock Aspect checkbox / Real-time settings
M
- Magic tool / Replacing our background
- Marquee tool / Replacing our background
- master unit, network menu / Network menu
- Material Editor window / Buttons
- material hotkeys
- Double-click on the model using left mouse button (material, editing) / Material hotkeys
- Shift + left mouse button (material, seleceting) / Material hotkeys
- Shift + right mouse button (selected material, applying) / Material hotkeys
- Shift + Ctrl + right mouse button (copy material, applying) / Material hotkeys
- material properties window
- about / Material properties window
- materials
- about / Placing and editing materials
- adding, to writing pad / Pad
- tablet case / Tablet case
- tablet button / Buttons
- transparent cover / Transparent cover
- label, adding / Adding a label
- USB cable / USB cable
- applying, to eraser / Eraser
- applying, to barrel / Barrel
- applying, to rubber grip / Rubber grip
- applying, to side switches / Side switches
- applying, to connector / Connector
- applying, to nib / Nib
- and properties / Understanding materials and their properties
- diffuse modifier / Understanding materials and their properties
- specular modifier / Understanding materials and their properties
- roughness modifier / Understanding materials and their properties
- diffuse transmission property / Understanding materials and their properties
- specular transmission property / Understanding materials and their properties
- refraction index property / Understanding materials and their properties
- texture properties / Textures properties
- labels tab / Labels tab
- creating / How to create materials
- plastics / Plastics
- glass creating, plastic used / Creating glass using plastic
- metals / Metals
- glass material / Glass
- advanced material / Advanced
- texturing / Texturing materials and methods
- applying, to insulated cup / Insulated cup
- applying, for rubber pad / Insulated cup
- Material tab
- about / Material
- Material Template / Importing projects
- metals
- about / Metals
- methods
- texturing / Texturing materials and methods
- Middle mouse button, and then drag (panning) / Camera hotkeys
- models
- duplicating / Duplicating models
- objects, duplicating / Duplicating models
- Move down button, queue menu / Queue menu
- Move Object option / Working with cameras, Preparing our project
- Move up button, queue menu / Queue menu
N
- network menu, render option
- about / Network menu
- master unit / Network menu
- client unit / Network menu
- slave unit / Network menu
- nib, stylus / Nib
O
- objects, duplicating / Duplicating models
- opacity channel, texture properties / Textures properties
- orthographic / Camera attributes
- output menu, render option
- about / Output menu
- format / Output menu
- resolution / Output menu
- print size / Output menu
- render mode / Output menu
P
- P (screenshot, taking) / General hotkeys
- pad
- pins tab, HDRI editor / HDRI editor
- pixel filter size, quality menu / Quality menu
- planar X, mapping method / Textures properties
- planar Y, mapping method / Textures properties
- planar Z, mapping method / Textures properties
- plastics
- about / Plastics
- used, for creating glass / Creating glass using plastic
- print size, output menu / Output menu
- project
- importing / Importing projects
- viewport / Importing projects
- Scene tab / Scene
- Material tab / Material
- material properties windowTopicnabout / Material properties window
- Environment tab / Environment
- environment properties window / Environment properties window
- Project Editor window / Transparent cover, Preparing our project
Q
- Quality and Performance modes / Real-time settings
- quality menu, render option
- samples / Quality menu
- global illumination quality / Quality menu
- ray bounces / Quality menu
- pixel filter size / Quality menu
- anti aliasing / Quality menu
- DOF quality / Quality menu
- shadow quality / Quality menu
- sharp shadows / Quality menu
- sharper texture filtering / Quality menu
- queue menu, render option
- about / Queue menu
R
- Ray Bounces / Real-time settings
- ray bounces, quality menu / Quality menu
- Real-time hotkeys
- Alt + P (performance mode, using) / Real-time hotkeys
- I (toggling GI) / Real-time hotkeys
- S (toggling self shadows) / Real-time hotkeys
- Shift + P (pause) / Real-time hotkeys
- real-time settings section
- about / Real-time settings
- Lock Aspect checkbox / Real-time settings
- Gamma parameter / Real-time settings
- Quality and Performance modes / Real-time settings
- Ray Bounces / Real-time settings
- Shadow Quality / Real-time settings
- Self Shadows / Real-time settings
- Global Illumination / Real-time settings
- Vignetting Strength / Real-time settings
- real-time settings section
- Brightness parameter / Real-time settings
- refraction index property / Understanding materials and their properties
- region menu, render option
- about / Region menu
- render mode, output menu / Output menu
- render options, KeyShot
- about / Rendering in KeyShot
- output menu / Output menu
- quality menu / Quality menu
- queue menu / Queue menu
- region menu / Region menu
- network menu / Network menu
- resolution, output menu / Output menu
- rotation parameter / Lighting properties
- roughness modifier / Understanding materials and their properties
- roughness parameter / Pad
- rubber grip, stylus / Rubber grip
- rubber pad
- of cup, materials applying for / Insulated cup
S
- S (toggling self shadows) / Real-time hotkeys
- samples, quality menu / Quality menu
- scale, texture properties / Textures properties
- Scene tab
- about / Scene
- Scroll wheel (distancing) / Camera hotkeys
- Self Shadows / Real-time settings
- shadow color / Lighting properties
- Shadow Quality / Real-time settings
- shadow quality, quality menu / Quality menu
- sharper texture filtering, quality menu / Quality menu
- sharp shadows, quality menu / Quality menu
- Shift + Alt + right mouse button, and then drag (perspective) / Camera hotkeys
- Shift + Alt + right mouse button, and then drag (perspective, using) / Camera hotkeys
- Shift + Ctrl + right mouse button (copy material, applying) / Material hotkeys
- Shift + left mouse button (material, seleceting) / Material hotkeys
- Shift + P (pause) / Real-time hotkeys
- Shift + right mouse button (selected material, applying) / Material hotkeys
- Shift + Space bar (playback) / Animation hotkeys
- shift X, texture properties / Textures properties
- shift Y, texture properties / Textures properties
- shortcut keys
- files and document / Files and documents
- toggling / Toggling
- space and environment / Space and environment
- camera hotkeys / Camera hotkeys
- general hotkeys / General hotkeys
- material hotkeys / Material hotkeys
- animation hotkeys / Animation hotkeys
- real-time hotkeys / Real-time hotkeys
- Show All Parts option / Transparent cover
- side switches, stylus / Side switches
- size parameter / Lighting properties
- S key / Real-time settings
- slave unit, network menu / Network menu
- space and environment, shortcut keys
- Ctrl + left mouse button, and then drag / Space and environment
- Ctrl + R (reset position) / Space and environment
- G (setting to flat ground) / Space and environment
- C (background setting with color) / Space and environment
- B (background setting with backplate) / Space and environment
- E (background setting with HDRI / Space and environment
- up and down arrows (brightness adding to large) / Space and environment
- left and right arrows (brightness adding to small) / Space and environment
- space bar (library) / Toggling
- specualr property / Labels tab
- specular box, texture properties / Textures properties
- specular modifier / Understanding materials and their properties
- specular transmission property / Understanding materials and their properties
- spherical, mapping method / Textures properties
- stylus
- eraser / Eraser
- barrel / Barrel
- rubber grip / Rubber grip
- side switches / Side switches
- connector / Connector
- nib / Nib
T
- T (activate toolbar) / Toggling
- tablet
- case / Tablet case
- button / Buttons
- transparent cover / Transparent cover
- label, adding / Adding a label
- USB cable / USB cable
- texture properties
- position / Textures properties
- mapping method / Textures properties
- planar X, mapping method / Textures properties
- planar Y, mapping method / Textures properties
- planar Z, mapping method / Textures properties
- box mapping method / Textures properties
- spherical mapping / Textures properties
- cylindrical, mapping method / Textures properties
- UV coordinates, mapping method / Textures properties
- scale / Textures properties
- shift X / Textures properties
- shift Y / Textures properties
- color / Textures properties
- specular box / Textures properties
- bump channel / Textures properties
- opacity channel / Textures properties
- toggling, shortcut keys
- traditional rendering programs
- versus KeyShot / KeyShot versus traditional rendering programs
- high dynamic range imaging (HDRI) method / KeyShot versus traditional rendering programs
- points / KeyShot versus traditional rendering programs
- turntable presentation
- creating / Creating a turntable presentation
- two sided checkbox, labels tab / Labels tab
U
- up and down arrows (brightness adding to large) / Space and environment
- USB cable
- about / USB cable
- UV coordinates, mapping method / Textures properties
V
- viewport
- model, moving / Importing projects
- model, rotating / Importing projects
- model, scaling / Importing projects
- vignette effect
- creating / Replacing our background
- Vignetting Strength / Real-time settings
W
- Wacom project
- setting up / Preparing our project
- Wacom_tablet project / Preparing our project
- Width and Height field / Real-time settings