To complete our understanding of how to apply realistic materials onto our models, we will need to understand the process of applying textures. Inside KeyShot there are many ways to map an object in order to prepare it for the texturing phase. We previously mentioned the various mapping methods, as follows:
Planar X, Y, and Z
UV coordinates
Box
Spherical
Cylindrical
By default, when we first import an object to our scene, the UV coordinates method is automatically chosen as the standard mapping solution. UV mapping is often a long and tedious process in which we take a flat 2D image and place it or texture it onto a 3D object. This method is more commonly used by professionals in the entertainment business because of the high demand in quality.
However, the preferred mapping method for most of our needs will be the Box mapping approach. Using this method we do not have to worry about UV coordinates because all the textures placed onto our models will be done through...