We can begin creating a new material in KeyShot in a number of ways. It can be based on an existing material in the library or we can create it from scratch. The following methods will help us understand the possibilities as well as the limitations of some of the materials we use. I also encourage everyone to experiment with different ways of creating the materials on their own.
Whenever we first open KeyShot and import one of our objects into our scene, by default the type of material that is applied to the object is the advanced type, which is a generic material that basically can be used to recreate other types of materials.
The list of the type of materials in KeyShot can be found under the name of Material in the project window. For our purposes we will discuss a few different types of materials that are often used and also the advantages and limitations of each one of them.
These materials are listed in the following section.