Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Summary


The updated Animation system provides a tremendous boost to the users with lots of hidden features. I've not covered everything as that would deserve another book entirely, so feel free to experiment further. The Mecanim system isn't just for animation either, and we will return to this later on.

We covered an overview of all the main Sprite animation components (Animator, Controller, Clips, Keyframes, and Curves), importing new sprites, animating sprites and controlling states, improving animations, and structuring renderers.

In the next chapter, we will build an environment for our character to walk around in, with environments, sprite layers, and scene navigation.