Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – aiming at the touch position


Now that we can point where to shoot, let's make the hunter to aim at this point.

  1. Open the Hunter.h file and add the aimAtPoint: method declaration:

    #import "CCSprite.h"
    
    @interface Hunter : CCSprite
    
    -(void)aimAtPoint:(CGPoint)point;
    
    @end
  2. Then, open the Hunter.m file and add the following methods below the init method:

    -(CGPoint)torsoCenterInWorldCoordinates
    {
      //1
      CGPoint torsoCenterLocal =
        ccp(_torso.contentSize.width / 2.0f,      
            _torso.contentSize.height / 2.0f);
    
      //2
      CGPoint torsoCenterWorld = 
        [_torso convertToWorldSpace:torsoCenterLocal];
      return torsoCenterWorld;
    }
    
    -(float)calculateTorsoRotationToLookAtPoint:
       (CGPoint)targetPoint
    {
      //1
      CGPoint torsoCenterWorld = 
        [self torsoCenterInWorldCoordinates];
      //2
      CGPoint pointStraightAhead = 
        ccp(torsoCenterWorld.x + 1.0f,
            torsoCenterWorld.y);
      //3
      CGPoint forwardVector = 
        ccpSub(pointStraightAhead, torsoCenterWorld);
        
      //4
      CGPoint...