Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


After reading this chapter, you should now have a general understanding of the Cocos2D architecture and some of its main classes. Also, thinking how to create a game engine like Cocos2D should give you some ideas about why things in Cocos2D might work the way they do.

I believe that it is always important to understand the idea that stands behind some technology rather than just mindlessly memorizing names of the classes and their properties. This knowledge should help you grasp more advanced concepts of Cocos2D with ease in the rest of the book and even beyond it.

Don't worry if you don't fully understand right now what happens in AppDelegate or some of the configuration options. It will get clearer when you will actually need to adjust something. The same can be said about the CCDirector class. Don't worry, you will be shown how to use it and you will fully understand its significance during the course of this book.

This is the final theoretical chapter of this book. In the next chapter...