Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Adding Sound Effects and Music

Sound effects and music are very important in modern games. I am sure you can remember some recent popular game where the "Better with headphones" sign appears on the splash screen.

Many games just would not be that good without the atmosphere created with sound effects and music. In this chapter, we will learn how to add them to our game. We will add sound effects when we shoot the arrow, hit the bird, and in other places where you would expect to hear sounds in the real world. In addition to this, we are going to make our game even cooler by adding some background music.

In this chapter, we will cover the following topics:

  • Playing sound effects

  • Playing music and background sounds

  • Switching between music tracks

  • Making use of stereo headphones

  • Finding sound effects for our game

  • Adding sound effects and preloading them