Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Basic 3D using LibGDX


Here, we will explore the basis of the LibGDX 3D API and will create a basic scene with a sphere model at the center.

Note

You can also check the LibGDX wiki on the 3D API at https://github.com/libgdx/libgdx/wiki/Quick-start.

The project setup

First of all, let's create a new LibGDX project using gdx-setup-ui.jar as learned in Chapter 1, Introduction to LibGDX and Project Setup. Enter the values as shown here:

  • Name: ModelTest

  • Package: com.packtpub.libgdx.modeltest

  • Game Class: MyModelTest

  • Destination: C:\libgdx

You can see the following page after all the details are filled:

Here, you won't need the HTML or iOS project for testing models; however, if you want to simply check those devices, you can go ahead and enable those projects. Also, set the width and height to 800 x 480 in the project.

Open the MyModelTest.java file and remove all the auto-generated code and add the following code:

package com.packtpub.libgdx.modeltest;

import com.badlogic.gdx.ApplicationAdapter;
import com...