LibGDX provides six core modules that allow you to access various parts of the system your application will run on. What makes these modules so great for you as a developer is that they provide you with a single Application Programming Interface (API) to achieve the same effect on more than just one platform. This is extremely powerful because you can now focus on your own application and do not have to bother with the specialties that each platform inevitably brings, including the nasty little bugs that might require tricky workarounds. This is all going to be transparently handled in a straightforward API, which is categorized into logic modules and is globally available anywhere in your code as every module is accessible as a static
field in the Gdx
class.
Learning LibGDX Game Development- Second Edition
Learning LibGDX Game Development- Second Edition
Overview of this book
Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to LibGDX and Project Setup
Cross-platform Development – Build Once, Deploy Anywhere
Configuring the Game
Gathering Resources
Making a Scene
Adding the Actors
Menus and Options
Special Effects
Screen Transitions
Managing the Music and Sound Effects
Advanced Programming Techniques
Animations
Basic 3D Programming
Bullet Physics
Index
Customer Reviews