Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a dust particle effect to the player character


We now want to create a dust particle effect that will appear whenever the player character runs on rocks. This effect will stop as soon as the player stops moving or if the player is no longer grounded on a platform.

First, we will need to design a custom particle effect that looks like dust. The following screenshot is an example of what we are aiming for:

Open the particle editor to begin with the default fire particle effect and apply the following modifications to the editor and emitter properties:

  • In Pixels per meter, enter 200 for Value

  • In Size, enter 0.75 for High, enter 0 for Low, and enter (0,0), (67,28), (100,0) for Chart

  • In Velocity, enter 1 to 5 for High, enter -1 to -5 for Low, and enter (0,50) for Chart

  • In Duration, enter 100 for Value

  • In Emission, enter 200 for High, enter 0 for Low, and enter (0,100) for Chart

  • In Life, enter 250 to 500 for High, enter 0 for Low, and enter (0,100) for Chart

  • In Angle, enter 0 for High, enter 0 for...