Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Working with streams

So far, we've been letting the File class do all of the heavy lifting with our data. What we haven't talked about is how the File class, or any other class that deals with reading and writing data, does that work under the hood.

For computers, data is made up of bytes. Think of bytes as the computer's atoms, they make up everything—there's even a C# byte type. When we read, write, or update a file, our data is converted into an array of bytes, which are then streamed to or from the file using a Stream. The data stream is responsible for carrying the data as a sequence of bytes to or from a file, acting as a translator or intermediary for us between our game application and the data files themselves.

Figure 12.13: Diagram of streaming data to a file

The File class uses Stream objects for us automatically, and there are different Stream subclasses for different functionality:

  • Use a FileStream to read and write...