Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Introducing generics

All of our code so far has been very specific in terms of defining and using types. However, there will be cases where you need a class or method to treat its entities in the same way, regardless of its type, while still being type-safe. Generic programming allows us to create reusable classes, methods, and variables using a placeholder, rather than a concrete type.

When a generic class instance is created at compile time or a method is used, a concrete type will be assigned, but the code itself treats it as a generic type. Being able to write generic code is a huge benefit when you need to work with different object types in the same way, for example, custom collection types that need to be able to perform the same operations on elements regardless of type, or classes that need the same underlying functionality. While you might be asking yourself why we don't just subclass or use interfaces, you'll see in our examples that generics help us in a...