Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing REINFORCE

The first algorithm we will look at is known as REINFORCE. It introduces the concept of PG in a very elegant manner, especially in PyTorch, which masks many of the mathematical complexities of this implementation. REINFORCE also works by solving the optimization problem in reverse. That is, instead of using gradient ascent, it reverses the mathematics so we can express the problem as a loss function and hence use gradient descent. The update equation now transforms to the following:

Here, we now assume the following:

  • This is the advantage over the baseline expressed by ; we will get to the advantage function in more detail shortly.
  • This is the gradient now expressed as a loss and is equivalent to , assuming with the chain rule and the derivation of 1/x = log x.

Essentially, we flip the equation using the chain rule and the property 1/x = log x. Again...