Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Using advantage actor-critic

We have already discussed the concept of advantage a few times throughout a few previous chapters including the last exercise. Advantage is often thought of as understanding the difference between applying different agents/policies to the same problem. The algorithm learns the advantage and, in turn, the benefits it provides to enhancing reward. This is a bit abstract so let's see how this applies to one of our previous algorithms like DDQN. With DDQN, advantage was defined by understanding how to narrow the gap in moving to a known target or goal. Refer back to Chapter 7, Going Deeper with DDQN, if you need a refresher.

The concept of advantage can be extended to what we refer to as actor-critic methods. With actor-critic, we define advantage by training two networks, one as an actor; that is, it makes decisions on the policy, and another network...