Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Summary

In this chapter, we introduced policy gradient methods, where we learned how to use a stochastic policy to drive our agent with the REINFORCE algorithm. After that, we learned that part of the problem of sampling from a stochastic policy is the randomness of sampling from a stochastic policy. We found that this could be corrected using dual agent networks, with one that represents the acting network and another as a critic. In this case, the actor is the policy network that refers back to the critic network, which uses a deterministic value function. Then, we saw how PG could be improved upon by seeing how DDPG works. Finally, we looked at what is considered one of the more complex methods in DRL, TRPO, and saw how it tries to manage the several shortcomings of PG methods.

Continuing with our look at PG methods, we will move on to explore next-generation methods such as...