Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercises

The exercises in this section are intended to introduce you to Unity ML-Agents in more detail. If your preference is not to use ML-Agents as a training framework, then move on to the next section and the end of this chapter. For those of you still here, ML-Agents on its own is a powerful toolkit for quickly exploring DRL agents. The toolkit hides most of the details of DRL but that should not be a problem for you to figure out by now:

  1. Set up and run one of the Unity ML-Agents sample environments in the editor to train an agent. This will require that you consult the Unity ML-Agents documentation.
  2. Tune the hyperparameters of a sample Unity environment.
  3. Start TensorBoard and run it so that it collects logs from the Unity runs folder. This will allow you to watch the training performance of the agents being trained with ML-Agents.
  1. Build a Unity environment and train...