Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Challenging the Unity Obstacle Tower Challenge

In late 2018, Unity, with the help of DeepMind, began development of a challenge designed to task researchers in the most challenging areas of DRL. The challenge was developed with Unity as a Gym interface environment and featured a game using a 3D first-person perspective. The 3D perspective is a type of game interface made famous with the likes of games such as Tomb Raider and Resident Evil, to name just a couple of examples. An example of the game interface is shown in the following screenshot:

Example the obstacle tower challenge

The Obstacle Tower Challenge is not only in 3D, but the patterns and materials in the rooms and on the walls change over the levels. This makes vision generalization even more difficult. Furthermore, the challenge poses multiple concurrent steps to complete tasks. That is, each level requires the character...