Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercises

As we progressed through this book, the exercises have morphed from learning exercises to almost research efforts, and that is the case in this chapter. Therefore, the exercises in this chapter are meant for the hardcore RL enthusiast and may not be for everyone:

  1. Tune the hyperparameters for one of the sample visual environments in the ML-Agents toolkit.
  2. Modify the visual observation standard encoder found in the ML-Agents toolkit to include additional layers or different kernel filter settings.
  3. Train an agent with nature_cnn or resnet visual encoder networks and compare their performance with earlier examples using the base visual encoder.
  4. Modify the resnet visual encoder to accommodate many more layers or other variations of filter/kernel size.
  5. Download, install, and play the Unity Obstacle Tower Challenge and see how far you can get in the game. As you play, think...