Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exploring SARSA on-policy learning

SARSA, which is the process this method emulates. That is, the algorithm works by moving to a state, then choosing an action, receiving a reward, and then moving to the next state action. This makes SARSA an on-policy method, that is, the algorithm works by learning and deciding with the same policy. This differs from Q-learning, as we saw in Chapter 4, Temporal Difference Learning, where Q is a form of off-policy learner.

The following diagram shows the difference in backup diagrams for Q-learning and SARSA:

Backup diagrams for Q and SARSA

Recall that our Q-learner is an off-policy learner. That is, it requires the algorithm to update the policy or Q table offline and then later make decisions from that. However, if we want to tackle the TDL problem beyond one step or TD (0), then we need to have an on-policy learner. Our learning agent or...