Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Congratulations! You have just created your first Unity prototype.

In this chapter, you should have become familiar with with the basics of using the Unity interface, working with Game Objects, components, and basic scripting. This will hopefully act as a solid foundation upon which to build further experience in Unity game development.

Now you might want to relax a little and take time to play your prototype or even create one of your own based on what you have learned. Or you may just be eager to learn more; if so, keep reading!

Let's move on to the main game of this book, now that you are a little more prepared on some of the basic operations of the Unity development.

In the next chapter, we will begin to create a game called Survival Island. In this, you will learn how to use the Terrain tools to create a tropical island, complete with its own volcano! Once you have created your island, you'll add a player character prefab and take a stroll around your newly created tropical paradise...