Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Shading methods and light reflection models


The terms shading and lighting are commonly interchanged ambiguously. However, they refer to two different concepts: on one hand, shading refers to the type of interpolation that is performed to obtain the final color for every fragment in the scene. We will explain this in a moment. Let's say here as well that the type of shading defines where the final color is calculated—in the vertex shader or in the fragment shader; on the other hand, once the shading model is established, the lighting model determines how the normals, materials, and lights are combined to produce the final color. The equations for lighting models use the physical principles of light reflection. Therefore, lighting models are also referred to in literature as reflection models.

Shading/interpolation methods

In this section, we will analyze two basic types of interpolation method: Goraud and Phong shading.

Goraud interpolation

The Goraud interpolation method calculates the final...