Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – unique object labels


This section is divided in two parts. In the first part you will develop the code to generate a random scene with cones and cylinders. Each object will be assigned a unique object label that will be used for coloring the object in the offscreen renderbuffer. In the second part, we will configure the picker to work with unique labels. Let's get started!

  1. Creating a random scene: Open the ch8_Picking_Scene_Initial.html file in your HTML5 browser. As you can see this is a scene that is only showing the floor object. We are going to create a scene that contains multiple objects that can be either balls or cylinders.

  2. Open ch8_Picking_Scene_Initial.html in a source code editor.

    We will write code so each object in the scene can have:

    • A position assigned randomly

    • A unique object label color

    • A non-unique diffuse color

    • A scale factor that will determine the size of the object

  3. We have provided empty functions that you will implement in this section.

  4. Let's start by writing...