Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Setting up our scene


So far, we have studied how materials behave once we start changing their properties to achieve different kinds of looks. Now we are going to take a look at how lighting can also influence the overall appearance of our object and the scene. KeyShot does not use traditional lighting setups such as 3ds Max, Maya, Solidworks, or other modeling applications, so all lighting is dependent on high Hyphenate resolution, 32-bit channel HDR. This makes working in KeyShot a lot simpler and to "allows us to avoid getting tangled up with the technical aspects of the software.

To understand how lighting works inside KeyShot, let's continue with our Wacom tablet project from Chapter 2, Understanding Materials and Textures, or we can also load the Chapter 2 project file from our disc, as follows:

  1. Open up KeyShot.

  2. From the File menu, select Open.

  3. Find Wacom_project_chap2.ksp from our disc by navigating to Lessons | Keyshot files.

  4. Select file and click on OK.

  5. A prompt will appear asking whether...