So far, we have studied how materials behave once we start changing their properties to achieve different kinds of looks. Now we are going to take a look at how lighting can also influence the overall appearance of our object and the scene. KeyShot does not use traditional lighting setups such as 3ds Max, Maya, Solidworks, or other modeling applications, so all lighting is dependent on high Hyphenate resolution, 32-bit channel HDR. This makes working in KeyShot a lot simpler and to "allows us to avoid getting tangled up with the technical aspects of the software.
To understand how lighting works inside KeyShot, let's continue with our Wacom tablet project from Chapter 2, Understanding Materials and Textures, or we can also load the Chapter 2 project file from our disc, as follows:
Open up KeyShot.
From the File menu, select Open.
Find
Wacom_project_chap2.ksp
from our disc by navigating to Lessons | Keyshot files.Select file and click on OK.
A prompt will appear asking whether...