Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Chapter 11. Onward Wary Traveler

You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.

In this chapter, we will look at how we can extend Unity to help make the content easier and better, and finally, package up the game and surround it with menus and other features that will make it whole.

As they say, the finishing of a project can take up to 80 percent of the time needed to polish it. Be warned! This is usually right. To wrap up, we will cover the tricky art of persisting the player's data as they play both on the device and on the cloud.

The following topics will be covered in this chapter:

  • The editor and how to make the most out of it

  • Packaging your game with menus and additional screens

  • Saving, loading, and persistence for your game