Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

The larger view


Our budding hero is now ready to pack his bags and leave the shelter of his hometown for the wider world. So, we need to widen the scope of what the player can see and build a large map with places of interest to visit.

This usually opens the floodgates for just how big your game will be. Planning can decide whether your game will be a hit or feel just too short.

Maps in RPGs certainly aren't mandatory; several hit games just go from place to place with maybe an animation or cut scene to show movement. However, in the best cases, a map just opens up the scope of the game and gives the player an understanding of the world they are travelling in.

Types of maps

When looking at what kind of map or world you are going to choose to connect the dots between places to visit or secret hideaways, there are a few paths you can take. Generally, there are two options:

  • Fixed: In this option, images are usually drawn by an artist and have extensive detail of the world surrounding the player...