Welcome to the last chapter of the book. In this chapter, you will learn advance material creation in Cycles, such as how to use a skin shader or how to create a realistic fur. Next, you will learn about passes and how to do a raw render with the different passes. Then, you will receive an introduction to the nodal compositing so that you can enhance your shots. Lastly, we will talk about the Video Sequence Editor in order to edit the final sequence. Let's start!
In this chapter, we will cover the following topics:
Creating advance material
Creating fur particle systems
Setting up Cycles for an animated scene
Using passes
Introducing nodal compositing
Editing a sequence