Before the introduction of sculpting in the 3D world, there was only the polygonal modeling method (the method that we've used in the second chapter) that takes more time when creating organic shapes. The goal of sculpting is to have more freedom while modeling. The process looks a little bit like real sculpting art, but in this case we sculpt over a 3D mesh (our digital clay). When sculpting in Blender, we use brushes as tools that act on the mesh. There are many brushes that have different behaviors such as digging, moving, or pinching.
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews