In this chapter, we saw how to create a proper retopology based on the sculpture made in the previous chapter and retrieve its details with a normal and ambient occlusion map. There are other maps that you may want to create, such as a diffuse, displace, or lighting map. Now let's go to another project, the Haunted House!
Blender 3D By Example
Blender 3D By Example
Overview of this book
Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Straight into Blender!
Robot Toy – Modeling of an Object
Alien Character – Base Mesh Creation and Sculpting
Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Haunted House – Modeling of the Scene
Haunted House – Putting Colors on It
Haunted House – Adding Materials and Lights in Cycles
Rat Cowboy – Learning To Rig a Character for Animation
Rat Cowboy – Animate a Full Sequence
Rat Cowboy – Rendering, Compositing, and Editing
Index
Customer Reviews