Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving PDF files


If you want to print your artwork and you save your sketch as an image, the size of your print will be based on the resolution of your image. If you want to print your images really big, you might want to save your sketch as a PDF file. Every shape you draw in Processing is vector-based and can thus be printed at any size. Note that if you work with pixels in Processing, you won't be able to save your work as PDF.

How to do it...

The first thing you need to do is to import the PDF library into your sketch. Go to Sketch | Import Library | pdf to do this. You also need to declare a boolean variable named savePDF.

import processing.pdf.*;

boolean savePDF = false;

void setup()
{
  size( 640, 480 );
  smooth();
  rectMode( CENTER );
  stroke(0);
}

Inside the draw() function, we'll use the savePDF variable to tell Processing when it needs to start recording the PDF file. Everything you draw between the beginRecord() and endRecord() functions will be included in the PDF file. The...