Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a new project from a template


Before starting any serious project, let's create a very simple application using the newly installed Cocos2D templates, just to feel the taste of it. We'll do this using the following steps:

  1. Open Xcode and create a new project by navigating to File | New | Project. This will open the project creation dialog. In this dialog, you should see the new cocos2d v3.x category by navigating to iOS | cocos2d v3.x on the left of the screen. Refer to the following screenshot:

  2. Go ahead and select the cocos2d iOS template. After this, click on the Next button.

  3. Let's fill out the required information. Enter HelloWorld for the Product Name and fill out the Organization Name and the Company Identifier fields as you like. The following is how I filled out the information in this dialog:

    Filling out the project options

    Note

    Right now, you can enter anything in these fields, just to keep Xcode happy. However, when you want to actually publish your game in...