Now that we have added the background image, let's add our hunter character. There will be two images, as we're going to split our character in the following two halves:
Torso
Legs
This will allow us to rotate the torso (the upper body) when aiming. It will get clearer in a moment.
It is a good idea to group these two images into one Cocos2D node to have the ability to operate with both of them as a single game object. Also, we're going to add some code to implement the properties and behavior of our hunter character game object, so we'll need a class for it anyway.
To add the hunter to our game, we need to do the following:
Create a new group for our game objects so that we can separate game object classes from the rest of the classes in the project. Go ahead and create a group called
GameObjects
next to theScenes
group.Then, right-click on the
GameObjects
group and click on the New File… option.Create a new Objective-C class. Name the class
Hunter...