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  • Book Overview & Buying NGUI for Unity
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NGUI for Unity

NGUI for Unity

By : Charles Bernardoff (EURO)
3.9 (14)
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NGUI for Unity

NGUI for Unity

3.9 (14)
By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (14 chapters)
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About the Reviewers

Adrián del Campo studied Computer Science at the Antonio de Nebrija University, specializing in server and DB administration. After a few years of working as a sysadmin and Java programmer, he decided to move to the game industry, pursuing a master's degree in Game Development at the Universidad Complutense. After that, he worked in top companies such as Pyro Studios and is currently working in Mediatonic Ltd. as a video game programmer. You can find him on twitter as @acampoh.

Andreas Grech is a Malta-based programmer and coffee aficionado. With over seven years of professional experience in the software development industry, he has worked on desktop applications, web experiences, and video games.

After earning his degrees from MCAST and the Fraunhofer-Gesellschaft and later working in Oslo, Norway, for a number of years, he settled back in Malta to start working in the video games industry, professionally with the Unity game engine.

Since then, Andreas has written a number of video games in Unity, including Typocalypse 3D, a web-based typing-shooter game, and No Photos, Please!, a local two-player stealth party video game. He also maintains a technical blog about his programming experiences at http://blog.dreasgrech.com.

Philip Pierce is a software developer with 20 years' experience in mobile, web, desktop, and server development; database design and management; and game development. His background includes creating AI for games and business software, converting AAA games between various platforms, developing multithreaded applications, and creating patented client/server communication technologies.

Philip has won several hackathons, including Best Mobile App at the AT&T Developer Summit 2013, and a runner-up for Best Windows 8 App at PayPal's Battlethon Miami. His most recent project was converting Rail Rush and Temple Run 2 from the Android platform to Arcade platforms.

Philip's portfolios can be found at http://www.rocketgamesmobile.com and http://www.philippiercedeveloper.com.

Abdelrahman Saher graduated with a B.Sc. in Computer Science in 2012. After graduation, Abdelrahman worked with the video game company Every1Plays, where he participated in the programming of a couple of mobile games. Later, in 2013, Abdelrahman moved into the challenging role of lead programmer with the video game company AppsInnovate. Apart from his work, Abdelrahman recently started his own start-up video game company, Robonite.

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83
Tech Concepts
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Programming languages
73
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NGUI for Unity
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