If you enjoyed this book, you may be interested in these other books by Packt:
Augmented Reality for Developers Jonathan Linowes, Krystian Babilinski
ISBN: 978-1-78728-643-6
- Build Augmented Reality applications through a step-by-step, tutorial-style project approach
- Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
- Implement practical demo applications of AR including education, games, business marketing, and industrial training
- Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
- Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
- Develop expertise with Unity 3D graphics, UIs, physics, and event systems
- Explore and utilize AR best practices and software design patterns
Augmented Reality Game Development Micheal Lanham
ISBN: 978-1-78712-288-8
- Build a location-based augmented reality game called Foodie Go
- Animate a player’s avatar on a map
- Use the mobile device’s camera as a game background
- Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions
- Create basic UI elements for the game, inventory, menu, and settings
- Perform location and content searches against the Google Places API
- Enhance the game’s mood by adding visual shader effects
- Extend the game by adding multiplayer networking and other enhancements