Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
Section 1: Getting to Know Uno Platform
Section 2: Writing and Developing Uno Platform Apps
Section 3: Test, Deploy, and Contribute

Chapter 2: Writing Your First Uno Platform App

In this chapter, you will learn how to create a new Uno Platform app and see how a typical Uno Platform app is structured. First, we will go over the default Uno Platform app template, including the different projects included, and get you running on Windows 10 with your first Uno Platform app. After that, we will dive deeper into running and debugging your app on different platforms by showing how to use emulators and debugging the WebAssembly (Wasm) version of the app.

Since Uno Platform supports a plethora of platforms and more and more platforms are being added to the list of supported platforms, in this book, we will only develop for a subset of supported platforms. The following platforms are the most prominent and widely used platforms, and as such, we will target them: Windows 10, Android, Web/Wasm, macOS, and iOS.

While we mention the other platforms in this chapter for completeness, the other chapters will only include...