Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
1
Section 1: Getting to Know Uno Platform
4
Section 2: Writing and Developing Uno Platform Apps
9
Section 3: Test, Deploy, and Contribute

Chapter 5: Making Your App Ready for the Real World

In the last chapter, we covered writing your first mobile app using Uno Platform that was targeted toward employees of UnoBookRail. We will also write a mobile app in this chapter; however, we will focus on making it ready for customers. In this chapter, you will write an app that persists user preferences and larger sets of data on a device. In addition, you will also learn how to make your app more visually appealing to users with a custom app icon and how to write apps that can be used by people using assistive technology.

To do that, we'll cover the following topics in this chapter:

  • Introducing the app
  • Persisting data locally using the ApplicationData API and SQLite
  • Making your app ready for customers
  • Localizing your app
  • Using a custom app icon and splash screen
  • Making your app accessible for all users

By the end of this chapter, you'll have created a mobile app running on iOS and...